Mass Effect Andromeda was released sometime in March of 2017. It’s August as of this writing. I took nearly 6 months to complete Mass Effect Andromeda.
Mass Effect Andromeda was one of the most anticipated video game. When it was first announced, I was beyond excited. For Bioware to bring the beloved Mass Effect franchise back to life was a bold move for them to make. After releasing three rock solid games that formed the Mass Effect Trilogy, it was certainly a tall order to meet or even exceed the standards and quality set by the first three games.
So when it finally came out, I was ecstatic. But flash forward 6 months later and it is only now that I finally get to complete the game. So why did it took so long for me to play the game in its entirety from start to finish?
Sad to say, the game fell short of expectations. When it was first launched, the game felt hugely unpolished. Numerous bugs, terrible facial and lip sync animations. It felt like a beta. Although animations can be improved through subsequent patches, (and thankfully it was improved) it is the story that ultimately fell short. The main character, Ryder, was a little two dimensional and boring. Your squadmates are no better, featuring very bland backstories and flat personalities (maybe with the exception of Peebee). At the end of the day, you don’t feel invested in spending time doing any of their character related missions or make any extra effort to gain their loyalty and unlock higher level skill set for you to level them up.
Gameplay was not bad. I had fun. Action sequences were intense and I am thankful for that. If the characters were boring and the gameplay was no better, the game would have tanked. The reviews would have come back panning the game. Bioware really came close in releasing its first ever flop. That would have been embarrassing for Bioware, masters in RPG, storytelling and world building to release an RPG that sucked for the very first time. It would have marred the entire Mass Effect franchise with the release of Mass Effect Andromeda. Generally, taking the game in its entirety. There are good moments within the story and robust gameplay mechanism. Bioware had the opportunity to truly create an epic RPG storyline within the Mass Effect universe. But it decided to squander it away. Bioware had a blank slate to come up with a killer storyline on a new galaxy (Andromeda, instead of the Milky Way where Shepard and the rest of humanity reside in the first three games) but it squandered it away. Bioware had the opportunity to bring back that sense of discovery and exploration for gamers to experience on a totally new galaxy but it decided to squander it away. Bioware had the opportunity to run wild on a totally new set of alien species and all of its intrigues and unique characters on a new galaxy but it chose to introduce just one main alien species, the Angara (two if you consider the Kett, the bad aliens you have to fight against). In other words, Bioware missed on a lot of opportunities to elevate the franchise on a whole new level and bring a new generation of gamers to the Mass Effect universe.
Looking back, I enjoyed the game. But the reason it took me so long to finish is that I feel at times, the game to be very inconsistent in terms of the pacing and plot progression. So it was inevitable that I take long breaks before firing up the game and continue slugging it out and forcing myself to bring the game’s plot forward bit by bit over time.